Panopticon

by Graham Dunning

supported by
Cone
Cone thumbnail
Cone 2020 was a good year for derivative works of Half Life, with the Self Aware AI streams and this thing I stumbled across days ago which I hadn't realised existed until this year. The best thing is that the recordings keep the lower audio quality as a consequence of the game engine lowering the bitrates of samples.
Anticipating Nowhere
Anticipating Nowhere thumbnail
Anticipating Nowhere Love this! Replacing all sound with rave tracks/samples in one of my favourite games ever.

You think it couldn't/shouldn't work but it is an experimental masterpiece Favorite track: Yellow Henge (Radio Occult).
asponge
asponge thumbnail
asponge A fantastic idea. Wonderful vibes as it falls into rhythms between footsteps and environmental sounds, interrupted by bursts of life and violence. Favorite track: Type 97 Modified.
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1.
Polybius 06:45
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Shotspotter 06:29
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Mean Field 01:42
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Arc Portal 10:35
11.

about

'Half-Life', all in-game sounds replaced with samples from 90s rave tracks and sample CDs.

“The research consists of four main phases: The first phase involves extraction of the silhouette of an individual. Calculating the gait period or gait cycle of the individual follows this. Finding the sum of silhouettes is the next step. Finally, similarity score computation and matching process is performed for recognition. Any two images when compared using root mean square value are said to be similar if the value falls under the given threshold.” 1

“Spend a little bit of time with neural networks, and you realize that anyone holding something in their hand is likely to be identified as someone ‘holding a cellphone,’ or ‘holding a Wii controller.’” 2

credits

released May 16, 2020

Concept & execution by Graham Dunning (grahamdunning.com)

Mastered by Angel Hair Audio (www.angelhairaudio.com)

Album art by Alex Bertram-Powell (www.alexbpart.com)

'Half-Life' by Sierra Studios



1 ‘Human Gait Recognition And Classification Using Similarity Index’, Nahid A Makhdoomi et al 2013 IOP Conf. Ser.: Mater. Sci. Eng. 53 012069 - iopscience.iop.org/article/10.1088/1757-899X/53/1/012069
2 ‘Invisible Images (Your Pictures Are Looking at You)’, Trevor Paglen, The New Inquiry, December 2016 - thenewinquiry.com/invisible-images-your-pictures-are-looking-at-you

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